Steam
Roopocket
The Adventure of Captain Frank
Ten fingers, one rocket, no autopilot.
Roopocket is an atmospheric physics platformer with a simple, slightly terrifying idea at its heart: you are the flight computer. Every thruster on your rocket is bound to its own key, and it is entirely up to your fingers to fire them in the right rhythm — feather them to hover, lean on one side to bank, or throttle up and pull off a bold maneuver to reach the finish platform.
Captain Frank and Dr. Eberhard are about to lose everything. Their little rocket business is one bad month from collapse, and their only way out is the space-marathon — a gruelling tour across hand-built worlds where a strong run doesn't just win the race, it proves the rockets, lifts the pilots' reputation, and sends the value of every machine in the garage soaring. So Frank straps in, and you take the controls.
Each new rocket you unlock has its own shape and its own arrangement of thrusters, and every one of them rewrites how the game feels in your hands. A fresh learning curve arrives with every addition to the garage — from twitchy little sprinters to lumbering heavy-lift beasts — while the worlds around them shift from alien wilderness and rusted hangars to sun-bleached deserts and hand-drawn paper skies. It's slow to master and quick to make you laugh at your own crashes.
What makes it sing
- Fly by hand — every thruster is a separate key under your fingers.
- A whole garage of rockets, each with a unique shape and thruster layout.
- Physics-driven flight where balance and finesse beat brute force.
- A story-driven space-marathon across atmospheric, hand-crafted worlds.
- Action-adventure and RPG threads woven through the journey.
- An easy-to-grasp, hard-to-master skill curve that keeps climbing.
The trailer
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Screens & moments





